Pufferfish
formally known as
Mateusz Misiewicz
A paper describing a method of simulating linear electronic circuit components.
A software to visualize surface formed by rotation of the graph of a given function.
An online editor that allows users to easily edit and design skill trees for one of my Minecraft mods. Source code
My marble machine that I made during winter break and finished it on vacations.
Mods for Minecraft that for example add procedurally generated castles, fully configurable skill system to the game.
Mathematical Wagon is a puzzle game in which the player must move the wagon along a curved path.
Converting large voxel worlds into dimetric perspective SVG images in a very short amount of time. Source code
A simple screenshot editor that allows drawing lines and arrows, bluring and croping areas. Source code
Racing Simulator is as Soft Body (Position Based Dynamics) simulation written using SDL2 and OpenGL.
Web application to create an animation of colorful balls falling down and building the desired image.
A bot that was made for fun. I lerned a lot of Java while making it. Now it is one of the most complex projects that I have ever made.
My portfolio website that I'm constantly improving. It is responsive, mobile friendly and supports older browser. It also doesn't use any JavaScript.
A database that contains every possible combination of digits made of Tetris shapes. Calculated using brute force method.
Collection of screensavers written in C++ using libraries such as OpenGL and DirectX. Compiled using MinGW for Windows.
Homemade Christmas tree made with WS2812B LED strip, it is remotely controlled by the server to sync with other LED decorations.
Dice throwing simulation using Verlet integration in 3D space.
One of my first web games.
Succesfull attempt of printing images on an receipt printer from 2004. The thermal printer head was controlled by an ATmega328.
Simple DNS server to filter malicious domains in the home network.
Dashboard with Ruby backend allowing to share file, manage calender events and control devices.
A fully playable dungeon crawler made in about one week.
One of my first ball-to-ball physics simulation.
Unfinished top down racing game. Hidden because of very low framerate in modern browsers.
One of my first multiplayer games. Shutdown because of poor networking implementation.
Chart based on all my source files on a disc.